﻿using Framework;

namespace Game
{
    public class UnloadSceneActionable : IBTreeActionable<SceneBTreeContext>
    {
        public void OnStart(SceneBTreeContext context)
        {
        }

        public void OnEnd(SceneBTreeContext context)
        {
        }

        public TaskStatus Update(SceneBTreeContext context)
        {
            return TaskStatus.Success;
        }
    }
}